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Within the realm of movement graphics, it is typically fascinating to create objects that appear to maneuver effortlessly and constantly. After Results, a strong movement graphics software program, offers a plethora of instruments to attain this impact. This information will delve into the strategies for creating objects in After Results that exhibit fixed motion, giving your animations a seamless and dynamic really feel.
To kickstart the method, it is important to grasp the idea of keyframes. Keyframes are like milestones within the animation timeline, marking the beginning and finish of a selected movement. By manipulating the place, rotation, or different properties of an object at totally different keyframes, you may create the phantasm of motion. Moreover, After Results affords quite a few built-in results and expressions that may automate the animation course of, simplifying the creation of easy and complex movement paths.
Incorporating physics ideas into your animations can additional improve the phantasm of pure motion. After Results includes a strong physics engine that means that you can simulate gravity, friction, and different real-world forces. By making use of these forces to your objects, you may create practical animations that reply to collisions, bounce off surfaces, and transfer in a bodily believable method. This degree of element provides depth and credibility to your animations, making them extra partaking and lifelike.
Keyframing a Fixed Movement Path
Establishing a continuing movement path for an object in After Results is achieved by way of a mix of keyframes and the Movement Editor. Here is a step-by-step information:
1. Create a New Movement Path:
– Choose the layer you wish to transfer.
– Click on the “Movement Editor” button within the Timeline panel.
– Within the Movement Editor, click on the “Place” property.
– Click on the “Add Place Keyframe” button to create two keyframes on the present time.
2. Set Fixed Velocity:
– Choose the primary keyframe.
– Within the “Movement Editor”, click on the “Velocity” property.
– Enter a continuing velocity worth within the X and Y fields. This worth determines the pace and path of the motion.
Movement Editor Properties | Description |
---|---|
X Velocity | Velocity of the thing within the X (horizontal) path |
Y Velocity | Velocity of the thing within the Y (vertical) path |
3. Prolong Movement Period:
– Choose the second keyframe.
– Drag it to the specified endpoint of the movement path within the Movement Editor timeline.
– This may lengthen the period of the movement, whereas sustaining the fixed velocity.
4. Clean Movement:
– To easy the movement transitions between keyframes, click on the “Ease In/Out” drop-down menu within the Movement Editor.
– Choose an acceptable easing curve (e.g., “Ease In and Out”) to regulate the acceleration and deceleration.
Working with the Graph Editor
The Graph Editor is a strong software in After Results that means that you can management the motion of your objects over time. It may be used to create easy, natural-looking movement, or to create extra complicated, stylized results. To open the Graph Editor, choose the layer you wish to animate and click on on the “Graph Editor” button within the Timeline panel.
The Graph Editor will show a graph of the chosen layer’s place, rotation, and scale over time. The X-axis of the graph represents time, and the Y-axis represents the worth of the property being animated.
To animate a property, you may merely click on on the graph and drag it up or down. You may also use the keyframes to create extra complicated animations.
Keyframes
Keyframes are factors on the graph that symbolize the worth of a property at a selected time. To create a keyframe, merely click on on the graph on the desired time. You may then drag the keyframe up or down to vary the worth of the property.
Keyframes can be utilized to create quite a lot of animations. For instance, you should use keyframes to create an object that strikes from one level to a different, or to create an object that rotates round its axis.
Easing
Easing is a approach to management the pace and acceleration of an animation. After Results affords quite a lot of easing presets that you may apply to your animations. To use an easing preset, merely choose the keyframe you wish to ease and click on on the “Easing” menu within the Graph Editor.
Easing can be utilized to create quite a lot of results, equivalent to making an object speed up or decelerate easily. The next desk lists among the commonest easing presets:
Title | Description |
---|---|
Linear | The item strikes at a continuing pace. |
Ease In | The item begins slowly after which hurries up. |
Ease Out | The item begins shortly after which slows down. |
Ease In Out | The item begins slowly, hurries up, after which slows down once more. |
Bounce | The item bounces forwards and backwards. |
Including Velocity to the Movement
To supply a way of acceleration or deceleration to a shifting object, you should use the “velocity” parameter in After Results. This parameter controls the pace of the thing’s motion over time, permitting you to create extra dynamic and practical animations.
1. Choose the Layer
Start by choosing the layer you wish to add velocity to.
2. Apply the Movement Property
Navigate to the “Movement” part of the Properties panel and make sure that the “Movement” property is enabled.
3. Add Velocity
Find the “Velocity” parameter below the “Movement” property. This parameter controls the pace and path of the thing’s motion in pixels per second.
4. Set the Worth
Enter a optimistic worth to extend the thing’s pace or a adverse worth to lower it. You may also use the up and down arrows subsequent to the sphere to regulate the worth.
5. Specify the Route
In order for you the thing to maneuver in a selected path, use the “Route” parameter to specify the angle of motion in levels.
6. Create a Velocity Curve
To create a extra natural-looking motion, you should use the Velocity Graph editor to create a customized velocity curve. This lets you management the thing’s acceleration and deceleration over time.
To entry the Velocity Graph editor, click on on the “Velocity” property and choose “Edit Graph.” A graph will seem, the place you may add keyframes to outline the speed at totally different cut-off dates.
Level | Description |
---|---|
Begin Keyframe | Preliminary velocity at the start of the animation |
Finish Keyframe | Ultimate velocity on the finish of the animation |
Intermediate Keyframes | Intermediate factors that outline the speed curve |
Incorporating Acceleration and Deceleration
When creating motion in After Results, it is necessary to think about acceleration and deceleration to make the movement look extra pure. Here is how you can obtain this:
1. **Keyframe the Place Property**: Modify the place keyframes on the timeline to create the fundamental motion.
2. **Modify the Easing**: Within the “Remodel” tab, experiment with totally different easing curves (“Ease In”, “Ease Out”) to create a easy transition between keyframes.
3. **Keyframe the Scale Property**: To create a way of acceleration, barely enhance the size over a couple of frames as the topic strikes ahead.
4. **Use Movement Blur**: Allow movement blur within the “Render” tab so as to add a sensible blur impact to the shifting topic.
5. **Incorporate Rotation**: Add delicate rotation keyframes to simulate inertia and improve the sense of motion.
6. **Use Expressions**: Make use of expressions to regulate the pace and acceleration of the motion dynamically, permitting for higher flexibility.
7. **Observe-By means of and Anticipation**: Research the pure actions of objects to grasp how they speed up, decelerate, and anticipate adjustments in path. Incorporate these components into your animations for added realism.
Acceleration | Deceleration |
---|---|
Keyframe the size property to barely enhance over a couple of frames as the topic strikes ahead. | Keyframe the size property to barely lower over a couple of frames as the topic slows down. |
Modify the easing to “Ease In” for a gradual acceleration. | Modify the easing to “Ease Out” for a gradual deceleration. |
Incorporate delicate rotation keyframes to simulate inertia. | Add adverse rotation keyframes to compensate for the “overshoot” impact when the topic decelerates. |
Controlling Movement with Expressions
In After Results, expressions can be utilized to regulate the motion of layers. This permits for a variety of prospects, from easy animations to complicated simulations. There are various other ways to make use of expressions, however some of the widespread is to make use of the Time expression to drive the movement of a layer. The Time expression merely returns the present time within the composition, and can be utilized to create quite a lot of totally different results, equivalent to:
- Transferring a layer throughout the display at a continuing pace
- Rotating a layer round its middle
- Scaling a layer up and down
Apart from utilizing the Time expression, there are a couple of different helpful expressions for controlling movement.
Wiggle Expression
The Wiggle expression provides some randomness to the motion of a layer. This can be utilized to create a extra pure, natural look. The Wiggle expression takes three arguments: the amplitude of the wiggle, the frequency of the wiggle, and the seed of the wiggle.
“`
wiggle(10, 5, 100)
“`
This expression would create a wiggle with an amplitude of 10 pixels, a frequency of 5 Hz, and a seed of 100. The seed determines the start line of the wiggle, so altering the seed will change the way in which the wiggle seems to be.
LoopOut Expression
The LoopOut expression repeats a layer’s animation over and over. This can be utilized to create looping animations, equivalent to a bouncing ball or a spinning wheel.
“`
loopOut(“cycle”, 1)
“`
This expression would create a loop that repeats the animation for one second. The “cycle” argument specifies the size of the loop, and the “1” argument specifies the variety of instances the loop ought to repeat.
Ping Pong Expression
The PingPong expression reverses the path of a layer’s animation when it reaches the top of the composition. This can be utilized to create back-and-forth animations, equivalent to a pendulum swinging or a ball bouncing.
“`
pingPong(1)
“`
This expression would create a ping-pong impact that lasts for one second. The “1” argument specifies the size of the ping-pong impact.
Expression | Description |
---|---|
Time | Returns the present time within the composition |
Wiggle | Provides some randomness to the motion of a layer |
LoopOut | Repeats a layer’s animation over and over |
PingPong | Reverses the path of a layer’s animation when it reaches the top of the composition |
Animating Relative to Different Layers
When animating components in After Results, you may select to have them transfer relative to different layers within the composition. This may be helpful for creating complicated animations the place components transfer collectively or in relation to one another.
To animate a component relative to a different layer, choose the factor after which click on on the “Remodel” tab within the Timeline panel. Within the “Place” part, you will note the “X Place” and “Y Place” properties. These properties management the horizontal and vertical place of the factor, respectively.
To make the factor transfer relative to a different layer, click on on the “Decide Whip” icon subsequent to the “X Place” or “Y Place” property. This may open up the Layer Picker window. Within the Layer Picker window, choose the layer that you really want the factor to maneuver relative to.
Upon getting chosen the layer, the “Expression” area subsequent to the “X Place” or “Y Place” property will replace to incorporate an expression that references the chosen layer. This expression will trigger the factor to maneuver relative to the chosen layer.
Property | Description |
---|---|
X Place | Controls the horizontal place of the factor relative to the chosen layer. |
Y Place | Controls the vertical place of the factor relative to the chosen layer. |
You should use expressions to regulate the motion of the factor relative to the chosen layer. For instance, you would use an expression to make the factor transfer at a sure distance from the chosen layer or to make the factor transfer in the identical path as the chosen layer.
Mastering the Timeline for Exact Management
The timeline in After Results is the central hub for controlling the timing and sequencing of your animations. By manipulating the keyframes and layers on the timeline, you may create extremely exact and sophisticated motions.
- Set Keyframes: Keyframes are the anchor factors that outline the beginning and finish of an animation. To create a keyframe, merely click on on the diamond-shaped icon to the left of a layer.
- Animate Keyframes: Upon getting created a keyframe, you may animate it by dragging it alongside the timeline. This may change the place, rotation, or different properties of the layer at that cut-off date.
- Modify Keyframe Properties: You may fine-tune the conduct of a keyframe by adjusting its properties. These properties embody easing, pace, and interpolation.
- Scrub the Timeline: To preview your animation, scrub the timeline by dragging the playhead. This may present you ways the animation will play out in actual time.
- Zoom In and Out: Use the +/- buttons or the mouse wheel to zoom out and in on the timeline. This may enable you to see extra element or get a broader perspective in your animation.
- Add Markers: Markers are vertical traces that may be positioned on the timeline to point particular cut-off dates. They can be utilized for reference or to set off occasions.
- Use Time Remapping: Time remapping means that you can change the pace or path of animation at particular factors on the timeline. This may create attention-grabbing results equivalent to gradual movement or reverse playback.
- Set Layer Order: The order of layers on the timeline determines which layers are drawn on high of one another. This may have an effect on the visible hierarchy of your animation.
- Lock Tracks: If you wish to forestall sure tracks from being modified, you may lock them by clicking the lock icon subsequent to the observe identify.
- Create and Edit Footnotes: Footnotes are textual content notes that may be hooked up to keyframes. They can be utilized to supply further info or directions.
The way to have issues in After Results have fixed motion
Fixed motion is an impact that creates the phantasm of an object shifting with out ever stopping. It may be used to create quite a lot of results, from a delicate shimmer to a full-blown animation. To create fixed motion, you have to to make use of the next steps to:
- Create a brand new composition in After Results.
- Import your footage or create a brand new layer.
- Choose the layer you wish to animate.
- Click on on the “Impact” menu and choose “Distort” > “Wiggle”.
- Within the “Wiggle” impact settings, regulate the next parameters to fit your wants:
- “Amplitude” controls the quantity of motion.
- “Frequency” controls the pace of the motion
- “Chaos” provides randomness and noise to the motion.
- Click on on the “OK” button to use the impact.
- Preview your animation to be sure you are pleased with the outcomes.
- Create two layers in your composition.
- Choose the primary layer and add a keyframe for the “Opacity” property.
- Choose the second layer and add a keyframe for the “Opacity” property concurrently the primary keyframe.
- Transfer the playhead to the top of the composition.
- Choose the primary layer and add a keyframe for the “Opacity” property on the finish of the composition.
- Choose the second layer and add a keyframe for the “Opacity” property on the finish of the composition.
- Modify the keyframes to create a easy transition between the 2 layers.
- Import your sound impact into your challenge.
- Drag and drop the sound impact onto the timeline.
- Modify the amount and timing of the sound impact.
- Preview your animation to be sure you are pleased with the outcomes.
Individuals additionally ask about How To Have Issues In After Results Have Fixed Motion
How do I create a easy transition in After Results?
To create a easy transition in After Results, you should use the next steps:
How do I add sound results to my After Results challenge?
So as to add sound results to your After Results challenge, you should use the next steps: